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Written by Jay Taoko
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Monday, 02 March 2009 00:00 |
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Using DevTool platform, client interfaces connect to a server embedded with the program. Game consoles and PC computers all have reliable network interface so it is a simple thing to have a server in your program that can receive requests from clients. And the server is not limited to one client connection at a time. You can connect many clients concurrently and the server answers each client request. For practical reasons, the number of clients that can connect to a DevTool server is limited to 10. That number can be changed but it remains bounded by resource limitations on game consoles.
When multiple clients are connected to a program, the server answers to each client with the same priority. The server also informs clients if they are not up to date with the latest changes made to the program by another client.
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